"Genre is an endlessly flexible tool for artists and audiences to understand and define films, It allows filmmakers to connect with the audience most likely to enjoy their work"
Genre's within film will be endless and there will always be opportunities to combine new genres together to create inventive and imaginative hybrid genres. The main market of genres is Action, Romance, comedy horror and drama, (in my opinion anyway), and then the other genre's are formed by combining popular genres together, for example the film 'cowboys and aliens' was a western/ sci-fi hybrid. The quote above backs up my theory as to how there are endless opportunities with the words, "endlessly flexible tools", this is saying how there are a vast amount of possibilities in terms of combining genres together and merging them with new and unique ideas to form extravagant genres and hybrid genres. Every film files into a genre and it's rare to find a film that isn't allocated to a certain genre.
Thursday, 27 February 2014
Wednesday, 12 February 2014
Cinema Style Text
Today we created cinema like text using a 3D camera and the text tool. To start we first made a new composition, we made the composition in square pixel as this is the optimal composition setting for visual effects.
We added the text layers we needed and made each text layer a 3D layer, now we had a 3D layer we were able to key frame the Z axis. Before animating the text we needed to create a camera, we used a 28mm camera. The next stage we done was key framing the position so the text would come from behind the camera, into the shot and then out of the shot, we also keyframes the opacity so at the end the text layer would disappear, we then duplicated the text layer and changed the text. There was a problem we encountered with the key framing, keyframe interpolation, this is where after effects misinterprets the keyframe path, to solve this we right clicked on the key frame, selected keyframe interpolation and then changed auto bezier to linear, this is where rather than after effects trying to guess what you have done it changes it so you manually choose what the path of the keyframe is.
Once we had the animated text we added the hue/saturation effect and ticked the colourise box, this allowed us to change the colour of our text. When we are finished we rendered in H.264
Thursday, 6 February 2014
Physco analytical theory
For this theory today we looked at physco analytical theory, this is looking at films/ tv shows from a physiological point of view. One of the thoeries we looked at was Freuds theory of how the human concise works, his theory consisted of three parts of the human mind, the ego, the super ego and the id all of these worked together to make decisions, the go ego is the 'moderator' this works through the decions that the super ego and the id throw at it, the super ego brings up issues and needs and the id comes up with ideas as to how to achieve them goals, an example of this would be the super ego saying, we need money, the id saying, let's rob a bank, and then the ego saying no to the id and working out another theory, we looked at a tv show called 'trap door' as an example of the ego theory.
The next theory we looked at was the uncanny theory, this is looking at childhood tv/films in a different perception, this is commonly used in horror films, it's the acting of making some ing familiar unfamiliar, this is why it's used a lot in horror films, for example children are seen as sweet and innocent but in horror films they're seen as evil and physcotic.
The next theory we looked at was 'Jacques lacan' his theory is based on something called the 'mirror phase' this is where a child realises that they are not part of their mother anymore whether it be them seeing themselves in the mirror or just realising they are apart for on them, he also explains how we go through life trying to reconnect with the 'real' and that we will never be able to reach this target, we seek for something called 'objet petit' this is the person or thing that will complete us, this doesn't exist but we are constantly looking for it.
Wednesday, 5 February 2014
Background replacement challange
For this challenge we had to replace the background of some stock footage we were given with an image of a mountain background, to do this i firstly went into photoshop with a screenshot of the mountains and stock footage, i then used the eraser tool and feathered the mountain so it would blend in with the original footage, once i had done this i exported the composition and added it back to after effects.
Now that i had the new image of the mountains i 3D tracked the stock footage of the people walking, when the tracking had finished i created a 3d camera so the image appeared to be in the same shot as the people walking, to enable the image to move the same way as the footage i made the image a 3D layer by selecting the 3D layer box.
Now that the mountain was tracked onto the footage i made a new adjustment layer and added a photo filter to blend the layers together, i then exported in H.264
Camera projection
For this lesson we had to make a 3d camera and make a shot using 2d layers that were placed in perspective to give the illusion of a 3d environment.
Firstly we imported the .PNG images into after effects and created a new composition, the next thing we done was place the images in order, this meant that the images would appear behind/ in front of each other in the needed order to create the 3d environment.
The next thing we done was make the images 3d layers by selecting the box tool, this enabled us to look at them from different views using the active camera box. When we looked at the shot from different views it just appeared as a line, this was because we were using images. We then scaled the images to make them look like they were all at different distances, this would help create depth of field when it came to created the 3d camera.
The next job was to create the 3D camera, to do this we selected, layer > new camera, this opened up the options box for the camera, we selected a 35mm lens as this would enable better depth of field, once the camera was created we selected the point of interest and dragged it to the back of the shot, this was to create the parallax. Just before key framing i changed the aperture so that the camera would focus on just the front wall and blur the rest of the background, this would create depth of field.
The next job was to keyframe the position of the 3D camera as well as the aperture this would move the camera whilst bringing background back into focus.
Once the shot was animated we rendered in h.264 and uploaded.
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